Readings

Apostolos Spanos, Games of History: Games and Gaming as Historical Sources, New York & London: Routledge 2021 [Routledge Guides to Using Historical Sources]. 

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Abt Clark C., Serious Games, New York: The Viking Press 1970.

Anthony Jason, “Dreidels to Dante’s Inferno: Toward a Typology of Religious Games”, in H. A. Campbell & G. Price Grieve (eds.), Playing with Religion in Digital Games, Bloomington & Indianapolis: Indiana University Press 2014, pp. 25–46.

Arjoranta Jonne, “Game Definitions: A Wittgensteinian Approach”, Game Studies 14(1) 2014.

Avedon Elliott M. & Brian Sutton-Smith, The Study of Games, New York & Tokyo: Ishi Press 2015/1971.

Banducci Laura M., “A Tessera Lusoria from Gabii and the Afterlife of Roman Gaming”, HEROM: Journal of Hellenistic and Roman Material Culture 4/2 (2015) 199–221.

Begy Jason, “Board Games and the Construction of Cultural Memory”, Games and Culture 12/7-8 (2017) 718–738.

Booth Paul, “Missing a Piece: (The Lack of) Board Game Scholarship in Media Studies”, The Velvet Light Trap 81/1 (2018) 57–60.

Botermans Jack, The Book of Games: Strategy, Tactics & History, New York: Sterling 2007.

Bowman Sarah Lynne, The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity, Jefferson, NC: McFarland 2010.

Boydston Jeanne, “Gender as a Question of Historical Analysis”, Gender & History 20/3 (2008) 558–583.

Boykoff Jules, Power Games: A Political History of the Olympics, London & New York: Verso 2016.

Burckhardt Titus, “The Symbolism of Chess”, Studies in Comparative Religion, 3 (1969) 91–95.

Caillois Roger, Man, Play, and Games, Transl. Mayer Barash, Urbana and Chicago: University of Illinois Press 2001.

Carr Dianne, “The Trouble with Civilization”, in B. Atkins & T. Krzywinska (eds.), Videogame, Player, Text, Manchester: Manchester University Press 2007, pp. 222–236.

Carse James P. (1987), Finite and Infinite Games, New York: Ballantine Books.

Cassar Robert (2013), “Gramsci and Games”, Games and Culture 8(5): 330–353.

Cassell Justine & Henry Jenkins, From Barbie to Mortal Kombat: Gender and Computer Games, Cambridge, Mass.: MIT Press 1998.

Chapman Adam, “Affording History: Civilization and the Ecological Approach”, in M.W. Kapell & A.B.R. Elliott (eds.), Playing with the Past: Digital Games and the Simulation of History, New York: Bloomsbury Academic 2013, pp. 61–74.

Chapman Adam, “Is Sid Meier’s Civilization history?”, Rethinking History 17/3 (2013) 312–332.

Chapman Adam, Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, New York & London: Routledge 2016.

Chapman Adam, Anna Foka & Jonathan Westin, “Introduction: What Is Historical Game Studies?”, Rethinking History 21/3 (2017) 358–371.

Christesen P. & D.G. Kyle (eds.), Companion to Sport and Spectacle in Greek and Roman Antiquity, Chichester: Wiley-Blackwell 2014, pp. 619–632.

Comeaux Malcolm L. (2005), “What Games Can Say: Two Medieval Games from French Louisiana”, Louisiana History: The Journal of the Louisiana Historical Association 46(1): 47–63.

Consalvo Mia, “There is No Magic Circle”, Games and Culture 4/4 (2009) 408–417.

De Voogt Alexander J., Mancala Board Games, London: British Museum Press 1997.

De Voogt Alexander J., “Kiribati Game Development: Cultural Transmission, Communities of Creation, and Marketing”, The Journal of Pasific Studies 38/1 (2018) 23–38.

De Voogt Alexander J., Anne-Elizabeth Dunn-Vaturi & Jelmer W. Eerkens, “Cultural Transmission in the Ancient Near East: Twenty Squares and Fifty-Eight Holes”, Journal of Archaeological Science 40 (2013) 1715–1730.

De Zamaróczy Nicolas, “Are We What We Play? Global Politics in Historical Strategy Computer Games”, International Studies Perspectives 18/2 (2017) 155–174.

Douglas Christopher, “‘You Have Unleashed a Horde of Barbarians!’: Fighting Indians, Playing Games, Forming Disciplines”, Postmodern Culture, 13/1 (2002).

Dove Jane, “Geographical Board Game: Promoting Tourism and Travel in Georgian England and Wales”, Journal of Tourism History 8/1 (2016) 1–18.

Dummett Michael, The Game of Tarot: From Ferrara to Salt Lake City, London: Duckworth 1980.

Dusenberry Lisa, “Snakes and Ladders”, in R.P. Carlisle (ed.), Encyclopedia of Play in Today’s Society, Los Angeles: Sage 2009, pp. 646–647.

Eales Richard, “The Game of Chess: An Aspect of Medieval Knightly Culture”, in C. Harper-Bill & R. Harvey (eds.), The Ideals and Practice of Medieval Knighthood: Papers from the First and Second Strawberry Hill Conferences, Woodbridge: Boydell Press 1986, pp. 12–34.

Eales Richard, Chess: The History of a Game, Glasgow: Hardinge Simpole 2002.

Ellis Robert, The Games People Play: Theology, Religion, and Sport, Cambridge: The Lutterworth Press 2014.

Fine Gary Alan, Shared Fantasy: Role-playing Games as Social Worlds, Chicago: University of Chicago Press 1983.

Fine Gary Alan, Players and Pawns: How Chess Builds Community and Culture, Chicago & London: University of Chicago Press 2015.

Finkel Irving L. (ed.), Ancient Board Games in Perspective: Papers from the 1990 British Museum Colloquium, with Additional Contributions, London: The London Museum Press 2007.

Fogu Claudio, “Digitilizing Historical Consciousness”, History & Theory 48/2 (2009) 103–121.

Ford Dom (2016), “‘eXplore, eXpand, eXploit, eXterminate’: Affective Writing of Postcolonial History and Education in Civilization V”, Game Studies, 16/2 (2016).

Frasca Gonzalo, Play the Message: Play, Game and Videogame Rhetoric, PhD thesis, IT University of Copenhagen 2007.

Gardeła Leszek, “What the Vikings Did for Fun? Sports and Pastimes in Medieval Northern Europe”, World Archaeology 44/2 (2012) 234-247.

Geeraerts Dirk, “Onomasiology and Lexical Variation”, in K. Allen (ed.), Concise Encyclopedia of Semantics, Oxford: Elsevier 2009, pp. 653–656.

Geertz Clifford, “Deep Play: Notes on the Balinese Cockfight”, Daedalus 134/4 (2005): 56–86.

Ghys Tuur, “Technology Trees: Freedom and Determinism in Historical Strategy Games”, Game Studies, 12/1 (2020).

Graf Fritz, “Rolling the Dice for an Answer”, in S.I. Johnston & P.T. Struck (eds.), Mantikê: Studies in Ancient Divination, Leiden: Brill 2005, pp. 51–97.

Hall Mark A. & Katherine Forsyth, “Roman rules? The introduction of board games to Britain and Ireland”, Antiquity 85 (2011) 1325–1338.

Handelman Don, David Shulman & Carmel Berkson, God Inside Out: Śiva’s Game of Dice, New York: Oxford University Press 1997.

Hargrave Catherine Perry, A History of Playing Cards and a Bibliography of Cards and Gaming, New York: Dover 2000/1930.

Hofer Margaret K., The Games We Played: The Golden Age of Board & Table Games (With a Foreword by Kenneth T. Jackson), Princeton: Princeton Architectural Press 2003.

Horsfall Matthew & Andreas Oikonomou, “A Study of How Different Game Play Aspects Can Affect the Popularity of Role-Playing Video Games”, 16th International Conference on Computer Games (CGAMES), 2011, pp. 63–69.

Huizinga Johan, Homo Ludens: A Study of the Play-Element in Culture, Oxon: Routledge 1949 [Kindle edition, 2009].

Jacobs Rachel, Playing, Learning, Flirting: Printed Board Games from 18th-Century France. Exhibition handbook, 28 March – 28 October 2012, Waddesdon: Rothschild Collection 2012, pp. 1–22.

Jansz Jeroen & Raynel Martis, “The Lara Phenomenon: Powerful Female Characters in Video Games”, Sex Roles 56/3–4 (2007) 141–148.

Juul Jesper, “The Game, the Player, the World: Looking for a Heart of Gameness”, in M. Copier & J. Raessens (eds.), Level Up: Digital Games Research Conference Proceedings, Utrecht: Utrecht University 2003, pp. 30–45.

Kafai Yasmin Bettina, Carrie Heeter, Jill Denner & Jennifer Y. Sun, Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming, Cambridge, Mass.: MIT Press 2008.

Kampmann Walther Bo, “Playing and Gaming: Reflections and Classificationshttp://www.gamestudies.org/0301/walther/”, Game Studies 3/1 (2003).

Kanin David B., A Political History of the Olympic Games, Boulder: Westview 1981.

Kapell Matthew, “‘Civilization and Its Discontents’: American Monomythic Structure as Historical Simulacrum”, Popular Culture Review 13/2 (2002) 129–136.

Kapell Matthew Wilhelm & Andrew B.R. Elliott, Playing with the Past: Digital Games and the Simulation of History, New York: Bloomsbury Academic 2013.

Kennedy Helen W., “Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis”, Game Studies 2/2 (2002).

Klabbers Jan H. G., The Magic Circle: Principles of Gaming and Simulation, Rotterdam: Sense Publishers 2009.

Kocurek Carly A., “Play, Things: Games, Materialism, and the Production of Culture”, The Velvet Light Trap 81/1 (2018) 66–70.

Kroke Antonella Fenech, “Ludic Intermingling/Ludic Discrimination: Women’s Card Playing and Visual Proscriptions in Early Modern Europe”, in A. Levy (ed.), Playthings in Early Modernity: Party Games, Word Games, Mind Games, Kalamazoo: Medieval Institute Publications, Western Michigan University 2017, pp. 49–71.

Kurbjuhn Bastian, “Serious and Simulation Games – A Definition Approach”, in W. Abramowicz, J. Domingue & K. Węcel (eds.), Business Information Systems Workshops. BIS 2012 International Workshops and Future Internet Symposium, Vilnius, Lithuania, May 21–23, 2012. Revised Papers, Berlin-Heidelberg: Springer 2012, pp. 177–185.

Kurke Leslie, “Ancient Greek Board Games and How to Play Them”, Classical Philology 94/3 (1999) 247–267.

Lambe R., History of Chess, London 1765.

Lammes Sybille, “On the Border: Pleasure of Exploration and Colonial Mastery in Civilization III Play the World”, in M. Copier & J. Raessens (eds.), Level Up: Digital Games Research Conference Proceedings, Utrecht: University of Utrecht 2003, pp. 120–129.

Leonard David J., “Not a Hater, Just Keepin’ It Real: The Importance of Race- and Gender-Based Game Studies”, Games and Culture 1/1 (2006) 83–88.

Leone Massimo, “Christianity and Gambling: An Introduction”, in Occasional Paper Series (vol. 42), Las Vegas: Center for Gaming Research, UNLV University Libraries 2018, pp. 1–8.

Leupold Tom, “Spot On: Games get political”, GameSpot, 2004.

Lowood Henry & Raiford Guins (2016), Debugging Game History: A Critical Lexicon, Cambridge, Mass.: MIT Press.

Mackenzie Colin & Irving L. Finkel (2004), Asian Games: The Art of Contest, New York: Asia Society.

Malaby Thomas M., “Fateful Misconceptions: Rethinking Paradigms of Chance Among Gamblers in Crete”, Social Analysis 43/1 (1999): 141–165.

Malaby Thomas M., “Beyond Play: A New Approach to Games”, Games and Culture 2/2 (2007) 95–113.

Mäyrä Frans, An Introduction to Game Studies: Games in Culture, London: Sage 2008.

Midgley Mary, “The Game Game”, Philosophy 49 (1974) 231–253.

Mol Angus A.A., Aris Politopoulos & Csilla E. Ariese-Vandemeulebroucke, “From the Stone Age to the Information Age: History and Heritage in Sid Meier’s Civilization VI”, Advances in Archaeological Practice 5/2 (2017) 214–219.

Murray Harold J.R., “The Medieval Games of Tables”, Medium Ævum 10/2 (1941) 57–69.

Murray Harold J.R., A History of Board-Games Other than Chess, Oxford: Oxford University Press 1951.

Murray Harold J.R., A History of Chess, Oxford: Clarendon Press 1969/1913.

Musser Golladay Sonja (Trans.), Alfonso X’s Book of Games, 2005.

Nguyen C. Thi, “Philosophy of Games”, Philosophy Compass 12/8 (2017) 1–18.

Norris Kamala O., “Gender Stereotypes, Aggression, and Computer Games: An Online Survey of Women”, Cyber Psychology & Behavior 7/6 (2004) 714–727.

O’Mahony Mike, Olympic Visions: Images of the Games through History, London: Reaktion Books 2012.

Ortalli Gherardo, “The Origins of the Gambler-State. Licences and Excises for Gaming Activities in the XIII and XIV centuries (and the case of Vicenza)”, Ludica 3 (1997) 108–131.

Ortalli Gherardo, “The Ancient Roots of Modern Gambling”, in M. Zollinger (ed.), Random Riches: Gambling Past and Present, London: Routledge 2016, pp. 29–35.

Parlett David, A History of Card Games, Oxford & New York: Oxford University Press 1991.

Parlett David, The Oxford History of Board Games, Oxford: Oxford University Press 1999.

Parlett David (2006), “Old Maid”, Encyclopædia Britannica online.

Patterson Serina (ed.), Games and Gaming in Medieval Literature, New York: Palgrave Macmillan 2015.

Penco Carlo, “Dummett and the Game of Tarot”, Teorema 32/1 (2013) 142–155.

Peterson Jon, Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games, San Diego, California: Unreason Press 2012.

Peterson Rolfe Daus, Andrew Miller & Sean Joseph Fedorko, “The Same River Twice: Historical Representation and the Value of Exploring Societal Concepts in the Total War, Civilization, and Age of Empires Franchises”, in M.W. Kapell & A.B.R. Elliott (eds.), Playing with the Past: Digital Games and the Simulation of History, New York: Bloomsbury Academic 2013, pp. 33–48.

Pilon Mary, The Monopolists: Obsession, Fury, and the Scandal Behind the World’s Favorite Board Game, New York: Bloomsbury 2015.

Pobłocki Kacper, “Becoming-state: The Bio-cultural Imperialism of Sid Meier’s Civilization”, Focaal – European Journal of Anthropology 39 (2002) 163–177.

Purcell Nicholas, “Literate Games: Roman Urban Society and the Game of ‘Alea’”, Past & Present 147 (1995) 3–37.

Rodriguez Hector, “The Playful and the Serious: An approximation to Huizinga’s Homo Ludens”, Game Studies 6/1 (2006).

Rogers Michael, “Caillois’ Classification of Games”, Leisure Studies 1/2 (1982) 225–231.

Rovee Christopher, “The New Game of Human Life, 1790”, BRANCH: Britain, Representation and Nineteenth-Century History, 2015.

Ruberg Bonnie & Adrienne Shaw (eds.), Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies, Mineapolis: University of Minnesota Press 2017.

Russ Laurence, Mancala Games, Algonac: Reference Publications 1984.

Salen Katie & Eric Zimmerman, Rules of Play: Game Design Fundamentals, Cambridge, MA: MIT Press 2004.

Schaus G.P. & S.R. Wenn (eds.), Onward to the Olympics: Historical Perspectives on the Olympic Games, Waterloo, Ont.: Wilfrid Laurier University Press 2007.

Schulte Michael, “Board Games of the Vikings – From Hnefatafl to Chess”, Maal og minne 2 (2017) 1–42.

Schut Kevin, “Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History”, Games and Culture 2/3 (2007) 213–235.

Scott Joan W., “Gender: A Useful Category of Historical Analysis”, American Historical Review 91 (1986) 1053–1075.

Semetsky Inna, “The Visual Semiotics of Tarot Images: A Sociocultural Perspective”, in D. Machin (ed.), Visual Communication, Berlin: De Gruyter Mouton 2014, pp. 173–193.

Serrano Nhora Lucía, “Visual Frames and Breaking the Rules of the Reconquista: Chess and Alfonso X, el Sabio’s Libro de ajedrez, dados y tablas”, in A. Levy (ed.), Playthings in Early Modernity: Party Games, Word Games, Mind Games, Kalamanzoo: Medieval Institute Publications, Western Michigan University 2017, pp. 261–275.

Seville Adrian, “The geographical Jeux de l’Oie of Europe”, Belgeo: Revue Belge de Géographie 3-4 (2008) 427–444.

Seville Adrian, “The Changing Face of the Enemy: A Study of Chambrelent’s Jeu de la Victoire of 1919”, in E. Strouhal (ed.), Agon et Ares: der Krieg und die Spiele, Frankfurt & New York: Campus Verlag 2016, pp. 105–124.

Seville Adrian, “The Game of the Sphere or of the Universe – A Spiral Race Game from 17th Century France”, Board Game Studies 10 (2016) 1–16.

Seville Adrian, “The Medieval Game of the Goose: Philosophy, Numerology and Symbolism”, in E. Duggan & D.W.J. Gill (eds.), From Cardboard to Keyboard. Proceedings of Board Games Studies Colloquium XVII, Lisbon: Associaçao Ludus 2016, pp. 115–135.

Seville Adrian, The Royal Game of the Goose: Four Hundred Years of Printed Board Games, New York: The Grolier Club 2016.

Shenk David, The Immortal Game: A History of Chess, London: Souvenir 2007.

Shevtsov Vyacheslav V., “The Introduction of Playing Cards and Card Playing in Russia”, Canadian-American Slavic Studies 50/3 (2016) 355–376.

Shimkhada Deepak, “A Preliminary Study of the Game of Karma in India, Nepal, and Tibet”, Artibus Asiae 44/4 (1983): 308–322.

Skaff Elias George & Richard Garfield, Characteristics of Games, Cambridge, MA: MIT Press 2012.

Sniderman Stephen (1999), “Unwritten Rules”, The Life of Games.

Squire Kurt, Replaying History: Learning World History through playing Civilization III, PhD thesis, Indiana University 2004.

Steinkuehler Constance A., “Why Game (Culture) Studies Now?”, Games and Culture 1/1 (2006) 97–102.

Stenros Jaakko, “The Game Definition Game: A Review”, Games and Culture 12/6 (2017) 499–520.

Stevens P., Jr., “Play and work: A false dichotomy?”, in H.B. Schwartzman (ed.), Play and culture, West Point, NY: Leisure 1980, pp. 316–323.

Suits Bernard, “Is Life a Game We Are Playing?”, Ethics 77/3 (1967) 209–213.

Thomas Philip, “Gladiatorial Games as a Means of Political Communication during the Roman Republic”, Fundamina: A Journal of Legal History 16/2 (2010) 186–198.

Thorhauge Anne Mette, “The Rules of the Game – The Rules of the Player”, Games and Culture 8/6 (2013) 371–391.

Thorsen Thea Selliaas, Greek and Roman Games in the Computer Age, Trondheim: Akademika 2012.

Topsfield Andrew, “The Indian Game of Snakes and Ladders”, Artibus Asiae 46/3 (1985) 203–226.

Topsfield Andrew, “Snakes and Ladders in India: Some Further Discoveries”, Artibus Asiae 66/1 (2006) 143–179.

Townshend Philip, “African Mankala in Anthropological Perspective”, Current Anthropology 20/4 (1979) 794–796.

Tulloch Rowan, “The Construction of Play: Rules, Restrictions, and the Repressive Hypothesis”, Games and Culture 9/5 (2014) 335–350.

Uricchio William, “Simulation, History and Computer Games”, in J. Raessens & J.H. Goldstein (eds.), Handbook of Computer Game Studies, Cambridge, Mass.: MIT Press 2005, pp. 327–338.

Van Binsbergen W.M.J., “Rethinking Africa’s Contribution to Global Cultural History: Lessons from a Comparative Historical Analysis of Mankala Board-Games and Geomantic Divination”, Talanta 28/4 (1997) 221–254.

Van Creveld Martin, Wargames: From Gladiators to Gigabytes, Cambridge: Cambridge University Press 2013.

Voorhees Gerald A., “I Play Therefore I Am: Sid Meier’s Civilization, Turn-Based Strategy Games and the Cogito”, Games and Culture 4/3 (2009) 254–275.

Weisbord Robert G., Racism and the Olympics, London & New York: Routledge 2017.

Whelchel Aaron (2007). “Using Civilization Simulation Video Games in the World History Classroom”, World History Connected.

Whitehill Bruce, “American Games: A Historical Perspective”, Board Game Studies 2 (1999) 116–141.

Whitehill Bruce, “The Chechered Game of Life: Milton Bradley’s First Game, 1860”, c2010.

Whiting J.R.S., “A Handful of History: Playing Cards in the Seventeenth and Eighteenth Centuries”, History Today 31 (1981) 40–43.

Whittaker Helène, “Board Games and Funerary Symbolism in Greek and Roman Contexts”, in S. Des Bouvrie (ed.), Myth and Symbol II. Symbolic Phenomena in Ancient Greek Culture. Papers from the second and third international symposia on symbolism at The Norwegian institute at Athens, September 21-24, 2000 and September 19-22, 2002, Athens: The Norwegian Institute at Athens [Papers of the Norwegian Institute at Athens, 7] 2004, pp. 279–302.

Winkelman Philip M., “Board to Page to Board: Native American Antecedents of Two Proprietary Board Games”, Board Game Studies 10 (2016) 17–31.

Wood Kelli, “A History of Play in Print: Board Games from the Renaissance to Milton Bradley”, Occasional Paper Series, 44 (2018) 1–13.

Woodford Darryl, “Abandoning the Magic Circle”, dpwoodford.net, 2008.

Woods Stewart, Eurogames: The Design, Culture and Play of Modern European Board Games, Jefferson & London: McFarland 2012.

Yalom Marilyn, Birth of the Chess Queen: A History, New York: Harper Collins 2004.

Zimmerman Eric, “Jerked Around by the Magic Circle – Clearing the Air Ten Years Later”, Gamasutra, 2012.

Zollinger Manfred, Random Riches: Gambling Past and Present, London: Routledge 2016.